Objects can be painted or deleted in groups, with the option to assign custom distribution percentages to the individual models and once added, simulations can be re-run locally or globally. Once added, the objects fall naturally, colliding with each other and surrounding surfaces. ![]() PhysX Painter lets users populate scenes by simply painting in objects, using customisable brush tools. Populate scenes by painting in objects and letting them settle naturally under gravity Updated: Clovis Gay has been in touch to say that the plugin actually uses 3ds Max’s native MassFX physics system, which is based on Nvidia’s PhysX SDK. Once painted in, the plugin uses PhysX, Nvidia’s newly open-sourced real-time rigid body dynamics system, to create natural-looking distributions for the objects. Kinematic Lab – aka ace 3ds Max plugin developer Clovis Gay – has released PhyX Painter, an amazing-looking new plugin for populating scenes with objects by simply painting them in and letting them fall under gravity.
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